Event Sounds for Games
The creation. . .
These sounds were created by layering in Pro-Tools sounds that I created in Reaktor and Reason as well as sounds that I recorded and processed.
The sounds are from separate projects. The first one was for a scifi-ish game event, the second, third and fourth was for a casino game, and the last two was for a fairy tale-ish game.
These event sounds require short impact and needed to grab immediate attention yet have a strong characteristic so the player could immediate recognise and understand the sound.
note: these are work from before 2010